Rules, Chatham Regional, Southern Region, 2021-2022, Can Reg (International Silver Stick)

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General Tournament Rules:

1. Playing and Tournament rules are those of the OMHA and CHA/OHF.

2. The tournament committee reserves the right to make any or all decisions regarding  

a) Interpretation of the rules, and

b) Objections or protest involving disputes or conduct at the Tournament.

3. Team rosters must be submitted with the tournament office before the start of the tournament. All AP players should be noted beside their name on game sheets with AP beside their name.

4.       All players at registration must have an official player registration card or certified player sheet from your member association. (i.e. OMHA, Alliance, USA Hockey)

5.   Any damage done by any team may mean automatic forfeit of ALL remaining games.  There will be NO refund of tournament entry fee, and will be billed for all damages, permanent disbarment from any future tournaments in Chatham. Your teams name will also be passed on to all other Tournament Directors for possible disbarment from other Tournaments. Team coaching staff is responsible for dressing room prior and after game.

6.   THE TOURNAMENT SCHEDULE IS SET AND FINAL.

7.   All protests must be made to the convener of the tournament within (20) minutes of your game in writing and must accompany a $150.00 cash fee (non refundable if you lose) refer to section 125 of the OMHA manual.

8.   All decisions by the Tournament Committee Executive shall be final and without appeal.

General Game Rules:

9. All players will shake hands before the game begins. For COVID protection, players and coaches should limit contact to fist-bumps with gloves on.             As outlined in Hockey Canada’s Return to Hockey Safety Guidelines (pg 15 of 45), to limit close contact with other participants, there will be NO player + coach handshakes prior to the start of the game.

10. The tournament format will be a round robin with a point system in place.  Every team will be guaranteed 
three (3) games.  The round robin will be followed by Semi-Finals and Championship games.
2 – Points for a round-robin win
1 – Point for a round-robin tie

11. Team managers, coaches and trainers are to check in with the tournament office forty-five (45) minutes prior to the scheduled game time.  The tournament will be using the Gamesheet Inc. electronic game sheets.  Game sheets are to be checked and signed on the iPads in the tournament office thirty (30) minutes prior to the start of the game.

12.   Game Forfeiture - If a game is forfeited (weather conditions, other), a score of 5-0 will be awarded to the winning team.

13. A total of no more than 19 players may dress, of which 2 must be goaltenders.

14. All teams must be prepared to go on the ice thirty (30) minutes before the scheduled game time.  Starting early is at the discretion of the Arena Convenor at the time.  Check with the Arena Convenor when signing in to confirm the approximate game start time.

15. When colours of competing team sweaters conflict, the home team will change. 
Home teams are to wear their white or light coloured jerseys
Visiting teams will wear their dark jerseys.

16. Any player who incurs a major penalty for fighting will be suspended for the duration of the tournament.

17. Any coach who is ejected from a game will also be suspended for the remainder of the tournament.

18.   A two-minute warm-up is allowed prior to the start of each game. The buzzer will sound to pick up the pucks and shake hands. To ensure a timely start, there is to be no cheering around the goal net, you must proceed to your bench immediately or face a delay of game penalty. (THIS WILL BE ENFORCED.)

19.   All games will consist of three (3) stop-time periods as follows:

U10/U11 (formerly Atom) 12-12-12
U12/U13 (formerly Peewee) 12-12-12
U14/U15 (formerly Bantam) 10-15-15
U16 (formerly Midget) 13-15-15

20.   A five goal differential ‘run time’ rule will take effect only at the start of the third period and will only stop if the score between the two teams goes below five. However, if a penalty is called during’ run time’ mode, the clock will revert to ‘stop time’ mode until the penalty expires. Once the penalty expires, the clock will revert to ‘run time’ mode again.

21. All penalties will be served in stop time. Two minutes for minors, five minutes for a major. If, during a semi-final or championship game, a player incurs a penalty that has not expired by the end of the game, the player in the penalty box will not be allowed to participate in a shoot out.

22.   To keep the tournament on schedule a curfew time may be identified for each game (except the Finals). The decision to institute a curfew will be at the discretion of the tournament director or his/her delegate.

23.   In case of injury or unforeseen problems, the committee reserves the right to alter length of game times as needed.


Round Robin Series Rules:

24. General game timing rules above apply.  Games will end in a tie - NO overtime or shootout.

Tie Breaking Rules:

25.   At the end of Round Robin series play, if two or more teams are tied, the following tie-break rules will be applied

•  Team winning the game played between the two teams

•  If the teams are still tied in Round Robin play, use goals for (GF) divided by goals for (GF) 
plus goals against (GA) (GF / (GF + GA))Team with highest factor is winner.

•  If tied after goal differential, the lowest total of penalty minutes will apply.

•  If still tied, team with the lowest goals against average will be deemed the winner.
•  If still tied, a flip of the coin will determine the winner.

Semi-Final Round Rules:

26.   Participants are determined by the rules that follow and the rules vary depending on the number of teams in the division.  

5 team divisions play a full round-robin schedule.  The semi-finalists will be the top four teams based on the standings.  Tie breaking procedures are listed in item 25 above.  
                    First vs Fourth
                    Second vs Third
6 team divisions
 play a crossover schedule against the three teams in the other pool.  The semi-finalists will be the top four teams based on the standings regardless of which pool they are in.  Tie breaking procedures are listed in item 25 above.  
                    First vs Fourth
                    Second vs Third
8 and 10 team divisions play within their pool so the semi-finalists will be: 
                    Pool A1 vs Pool B2
                    Pool B1 vs Pool A2.

12 team divisions – The winners of the three pools (A, B, & C) will automatically make the semi-finals.  The seeding of the three division winners will follow the tie breaking rules in Rule 25.  The fourth team in the semi-finals (the wild-card) will be the second place team with the best record.  The tie-breaking rules (Rule 25) will be used to determine the wild card team if two or more teams are tied in the standings.  Semi-final games will be 1 versus WC and 2 versus 3.

 

27.   Six (6) players must be selected for shoot out prior to the game (6 in case of injury or suspension).

28.   If the two teams are tied after regulation time then the following rules apply:

a)  A five (5) player shootout will take place. No player in the penalty box at the end of the game can participate in the shootout.
b)  If teams are still tied after the 5-player shootout then a sudden victory shootout with the players 
from the bench will proceed until one team wins.  All players on the bench must participate before
players can shoot a second time.


Championship Final Rules:

29.   There will be one-30 second time-out allowed per team in the Championship only.

30.   Six (6) players must be selected for shoot out prior to the game (6 in case of injury or suspension).

31.   If the two teams are tied after regulation time, the following will apply:

• 1 – 10-minute sudden death overtime period.

32.   If the two teams are tied after the 10-minute sudden death overtime, the following will apply:

a)  A five (5) player shootout will take place.  A player in the penalty box at the end of the game can NOT participate in the shootout.
b)  If teams are still tied after the 5-player shootout then a sudden victory shootout with the players 
from the bench will proceed until one team wins.  All players on the bench must participate before
players can shoot a second time.


33.   All Champion and Finalist Teams will receive 23 trophies, players to receive theirs first and the rest to be distributed to the coaching staff as they see fit. The smaller of the two trophies presented is for the team to keep, while the large trophy is to remain with KMHA. (In the event that the large trophy is taken a $750.00 charge will be charged to your home association.)