General Tournament Rules:
1. Playing and Tournament rules are those of the OMHA and CHA/OHF.
2. The tournament committee reserves the right to make any or all decisions regarding
a) Interpretation of the rules, and
b) Objections or protest involving disputes or conduct at the Tournament.
3. Team rosters must be submitted with the tournament office before the start of the tournament. All AP players should be noted beside their name on game sheets with AP beside their name.
4. All players at registration must have an official player registration card or certified player sheet from you member association. (i.e. OMHA, Alliance, USA Hockey)
5. Any damage done by any team may mean automatic forfeit of ALL remaining games. There will be NO refund of tournament entry fee, and will be billed for all damages, permanent disbarment from any future tournaments in Chatham. Your teams name will also be passed on to all other Tournament Directors for possible disbarment from other Tournaments. Team coaching staff is responsible for dressing room prior and after game.
6. THE TOURNAMENT SCHEDULE IS SET AND FINAL.
7. All protests must be made to the convener of the tournament within (20) minutes of your game in writing and must accompany a $150.00 cash fee (non refundable if you lose) refer to section 125 of the OMHA manual.
8. All decisions by the Tournament Committee Executive shall be final and without appeal.
General Game Rules:
9. All players will shake hands before the game begins.
10. The tournament format will be a round robin with a point system in place. Every team will be guaranteed
three (3) games. The round robin will be followed by Semi-Finals and Championship games.
2 – Points for a round-robin win
1 – Point for a round-robin tie
11. Team managers or coaches are to check in with the tournament office forty-five (45) minutes prior to the scheduled game time. Game sheets are to be completed and returned to the tournament office thirty (30) minutes prior to the start of the game.
12. Game Forfeiture - If a game is forfeited (weather conditions, other), a score of 5-0 will be awarded to the winning team.
13. A total of no more than 19 players may dress, of which 2 must be goaltenders.
14. All teams must be prepared to go on the ice thirty (30) minutes before the scheduled game time. Starting early is at the discretion of the arena Convenor at the time.
15. When colors of competing team sweaters conflict, the home team will change.
Home teams are to wear their white or light coloured jerseys.
Visiting teams will wear their dark jerseys.
16. Any player who incurs a major penalty for fighting will be suspended for the duration of the tournament.
17. Any coach who is ejected from a game will also be suspended for the remainder of the tournament.
18. A two-minute warm-up is allowed prior to the start of each game. The buzzer will sound to pick up the pucks and shake hands. To ensure a timely start, there is to be no cheering around the goal net, you must proceed to your bench immediately or face a delay of game penalty. (THIS WILL BE ENFORCED.)
19. All games will consist of three (3) stop-time periods as follows:
Atom 10-10-10
Peewee 12-12-12
Bantam 10-15-15
Midget 13-15-15
20. A five goal differential ‘run time’ rule will take effect only at the start of the third period and will only stop if the score between the two teams goes below five. However, if a penalty is called during’ run time’ mode, the clock will revert to ‘stop time’ mode until the penalty expires. Once the penalty expires, the clock will revert to ‘run time’ mode again.
21. All penalties will be served in stop time. Two minutes for minors, five minutes for a major. If, during a semi-final or championship game, a player incurs a penalty that has not expired by the end of the game, the player in the penalty box will not be allowed to participate in a shoot out.
22. To keep the tournament on schedule a curfew time may be identified for each game (except the Finals). The decision to institute a curfew will be at the discretion of the tournament director or his/her delegate.
23. In case of injury or unforeseen problems, the committee reserves the right to alter length of game times as needed.
Round Robin Series Rules:
24. General game timing rules above apply. Games will end in a tie - NO overtime or shootout.
25. At the end of Round Robin series play, if two or more teams are tied, the following tie-break rules will be applied
• Team winning the game played between the two teams
• If the teams are still tied in Round Robin play, use goals for (GF) divided by goals for (GF)
plus goals against (GA) (GF / (GF + GA)). Team with highest factor is winner.
• If tied after goal differential, the lowest total of penalty minutes will apply.
• If still tied, team with the lowest goals against average will be deemed the winner.
• If still tied, a flip of the coin will determine the winner.
Semi-Final Round Rules:
26. Participants are determined by rules outlined in the Round Robin series play. The format varies depending on the number of teams in the division.
6 team divisions play a crossover schedule and will play Pool A 1 vs Pool A 2 and Pool B 1 vs Pool B 2.
8 and 10 team divisions play within their pool so Pool A1 vs Pool B 2 and Pool B 1 vs Pool A 2.
12 team division – The winners of the three pools (A, B, & C) will automatically make the semi-finals. The seeding of the three division winners will follow the tie breaking rules in Rule 25. The fourth team in the semi-finals (the wild-card) will be the second place team with the best record. The tie-breaking rules (Rule 25) will be used to determine the wild card team if two or more teams are tied in the standings. Semi-final games will be 1 versus 4 and 2 versus 3.
27. Six (6) players must be selected for shoot out prior to the game (6 in case of injury or suspension).
28. If the two teams are tied after regulation time then the following rules apply:
a) A five (5) player shootout will take place.
No player in the penalty box at the end of the game can participate in the shootout.
b) If teams are still tied after the 5-player shootout then a sudden victory shootout with the players
from the bench will proceed until one team wins. All players on the bench must participate before
players can shoot a second time.
Championship Final Rules:
29. There will be one-30 second per team time-out allowed in the Championship only.
30. Six (6) players must be selected for shoot out prior to the game (6 in case of injury or suspension).
31. If the two teams are tied after regulation time, the following will apply:
• 1 – 10-minute sudden death overtime period.
32. If the two teams are tied after the 10-minute sudden death overtime, the following will apply:
a) A five (5) player shootout will take place.
No player in the penalty box at the end of the game can participate in the shootout.
b) If teams are still tied after the 5-player shootout then a sudden victory shootout with the players
from the bench will proceed until one team wins. All players on the bench must participate before
players can shoot a second time.
33. All Champion and Finalist Teams will receive 23 trophies, players to receive theirs first and the rest to be distributed to the coaching staff as they see fit. The small keeper cup is for the team to keep, while the large keeper cup is to remain with KMHA. (In the event that the large trophy is taken a $750.00 charge will be charged to your home association.)