Wasaga Beach Regional Silver Stick 2024
Sanctioned by the OMHA as such OMHA rules are applicable.
Specific and additional rules are as follows.
1. Upon completion of the tournament schedule, no alterations will be made.
2. Any team unable to attend once confirmed will forfeit their registration fee. Should time allow
for Tournament Director to find and accept a replacement for said team, the team will receive
their prepaid registration fee back less $150.
3. Any team not ready and able to play a scheduled game, for any reason, will forfeit that game.
A game that is forfeited will result in a score of 2-0. Should the result of a game become a
forfeit for any reason, the offending team will lose said points if earned.
4. Team officials are required to check in 45 minutes prior to their first scheduled game. The
tournament Director and or Delegate(s) will be at the registration desk upstairs in the Rotary
Room.
5. Each tournament approved team will be given access to their Silver Stick International web
page. Teams have the to upload their teams’ approved roster and approved travel permit
online. All OMHA Approved Rosters and Team Travel Permit should be uploaded 7 (seven)
days prior. Bring paper copies of your team roster, travel permit and approved At Large List
should you need to utilize it.
6. Gamesheet Inc. will be used, only players and bench staff on the Teams’ approved roster will
be permitted to participate. All teams are to upload their team rosters on Gamesheet inc.
once given a Gamesheet invite code for their tournament from the tournament Director prior
to their first game. Bench staff may only sign in as on approved Rostered.
7. Home teams will wear Light coloured jerseys, away teams will wear Dark coloured jerseys.
8. All teams must be ready to play 15 minutes prior to scheduled game time, as such Bench
staff must me signed in 30 minutes prior to each game. The iPads for each game will remain
at the registration table, located in the Rotary room. Tournament Office.
9. Participant Pins, Championship and Finalist Pins are limited to 20 per team including team
officials.
10. Any player or team official incurring a match penalty, a gross misconduct penalty, or a game
misconduct for fighting will automatically be suspended from further team tournament
participation.
11. The referee's decision on the ice is final.
12. The tournament Director or delegate will make the final decision in any tournament matters
13. At any time, the Silver Stick Director or delegate can and will have any player, parent,
spectator removed from the building for misbehavior, verbal abuse, fighting or disrupting the
tournament.
14. One 30-second timeout per team per game.
15. If at any time in the 3rd period the goal differential reaches 5 goals, the clock will be changed
to run time. If the goal differential is reduced to 3 goals, there after, the clock will revert to
stop time. Penalties during run time will remain as accessed.
16. Dressing rooms will be assigned by Facility staff. Teams will be responsible for obtaining their
assigned room fob. Teams are advised to lock your room when not present.
Tournament format
Divisions of Eight teams. Division will be split into two pools. Each team will play the other three
teams in their pool to determine a ranking based on points. The top two ranked teams in each pool
will move on to the semi finals, crossover. The winner from each semi-final game will then play in
the Divisional Championship game. The Divisional Champions are then invited to participate at
their respective International Silver Stick Finals tournament.
Each team will play 3 games against the teams within their own pool. The teams will be ranked
from 1 st to 4 th , based on points from Round Robin Play.
The teams that finish 1 st and 2 nd in each pool will play a crossover vs opposite pool (1 st vs 2 nd ) in a
Semi-final game. The winner of each Semi-final game will then play in the Championship game.
Division of ten teams. (U15LL and U18LL) Each team will play 3 games. Division will consist of 3
pools. Two pools of 3 will cross over and play the 3 teams in the other pool of 3 teams. The third
pool will consist of 4 teams which will play the other three teams in their pool respectfully. Round
Robin play will determine the ranking of each team in each pool from 1 st to 3 rd or 1 st to 4 th depending
on the pool.
Rankings will be based on points earned. The team finishing first in each pool will advance to a
semifinal game. The fourth team advancing will be the team with the most points of the remaining
teams. Semi-Final games will consist of 1vs4, 2vs3. However, should this result in two teams
playing each other again, tournament officials will change the format to avoid a semi-final
consisting of a repeat of a previous match up of a Round Robin Game.
Scoring in Round Robin will be as follows as illustrated at
https://silverstick.org/Tournaments/26092/
2 pts for a win, 1 pt for a tie. 0 for loss.
Should teams be tied with the same number of points after the Round Robin, ties will be broken in
order of:
1 st . Winner of Head-to-Head game. (if applicable)
2 nd . Fewest total goals Against.
3 rd . Most total goals For.
4 th . Fewest total penalty minutes
5 th . Shortest time to score 1 st goal in team’s 1 st game.
In the event of a tie in a semi-final or championship game, a 5-minute stop time sudden victory
overtime period will be played. Teams will switch ends, as they were for the second period.
* If still tied after 5 minutes of sudden victory, a shootout will decide the winner —
Teams will use 5 different shooters (cannot be players removed from the game or a
player that was still serving a penalty at the end of the overtime). One player from
each team simultaneously attempting to score on the opposing team’s goal tender at
opposite ends of the ice.
* If still tied, the shootout will continue, and from this point on the teams may use any
of their players except for the before mentioned exclusion for the remainder of the
shootout. Winner will be decided when a shooter successfully scores as the opposing
shooter was unsuccessful at the same interval.
If at any time in the 3 rd period the goal differential reaches 5 goals, the clock will be changed to
run time. If the goal differential is reduced to 3 goals, there after, the clock will revert to stop
time.
Game Lengths
Division
|
Round Robin
|
Championship
|
U11C
|
10-10-10
|
10-10-15
|
U11LL
|
10-10-10
|
10-10-15
|
U13 C
|
10-10-15
|
10-15-15
|
U13LL
|
10-10-15
|
10-15-15
|
UI5 C
|
10-10-15
|
10-15-15
|
U15LL
|
10-10-15
|
10-15-15
|
U18C
|
10-10-15
|
10-15-15
|
U18LL
|
10-10-15
|
10-15-15
|
** Game lengths are subject to change**
.