Silver Stick Tournament Rules and Policies
1. All teams must be properly registered with USA Hockey. Team Manager/Head Coach must submit your USA Hockey Team Roster Registration that has been approved/signed by your District Registrar prior to your 1st game of tournament play-NO exceptions!
2. All USA Hockey rules shall apply, except where noted. Tournament Directors reserve the right to modify & apply any rule/ruling for the betterment of the tournament and its participants.
3. Sportsmanship is the primary focus of the Silver Stick Tournament and therefore absolutely no fighting, taunting or abusive language will be tolerated from players, team officials, parents or fans during the games, in the facility, in the Hotels and neighboring communities. Players team officials will be assessed penalties in accordance with USA Hockey’s ZERO TOLERANCE philosophy. Spectators guilty of the above will be asked to leave the facility.
4. Any player or team official assessed a Fighting Major/Game Misconduct penalty will be suspended for the remainder of the tournament. These suspensions shall be reported to the USA Hockey District and the home league of the player or team official.
5. In the event that a team damages or destroys a locker room, a ten (10) Minute Major penalty will be assessed to the respective team for their next game. This means that the violating team will skate four (4) on five (5) for the first ten (10) minutes of the next game that they play (includes Crossovers and Finals). There will be NO warnings!
6. Only team players & a maximum of four (4) team officials (names must be on the roster) will be permitted in the player’s bench area.
7. Home team is expected to wear a light colored jersey and the visiting team is expected to wear a dark colored jersey. All players including goalkeepers, in the PW and Bantam divisions are required to wear a mouthpiece. Connecticut teams are required to wear Neck guards.
8. No Protests will be accepted. All decisions made by on ice officials are final.
9. Tag-up off sides is only played in the Bantam division.
10. The maximum allowed goal differential per game is SIX goals.
11. Teams must be ready to play 15 minutes prior to their scheduled start time.
12. A team that forfeits a game for any reason will receive a 6-0 loss.
CLOCK
-Three (3) minute warm up period prior to each game/teams need to be ready up to 15 minutes prior to their scheduled game start.
-Squirt and Pee Wee games-Three (3) 12 minute stop time periods. If there is a six (6) goal lead in the third period, running time will be applied. The maximum goal differential per game is SIX.
-Bantam games-Three (3) 15 minute stop time periods. If there is a six (6) goal lead in the second period or later, running time will be applied.The maximum goal differential per game is SIX.
-Running Time-The clock will stop only to set a penalty and will be restarted at the next puck drop. Stop time will resume once the deficit goes under six (6). The maximum goal differential per game is SIX.
-NO time outs in round robin play-A One (1) minute time out will be allowed per team in Crossover and Final games.
PENALTIES
Squirt Pee Wee Bantam
Minor = 1 minute Minor = 1.5 minutes Minor = 2 minutes
Major = 3 Minutes Major = 4 Minutes Major = 5 minutes
Misconduct = 5 Minutes Misconduct = 7 Minutes Misconduct = 10 minutes
STANDINGS
Teams are awarded two (2) points for a win and one (1) point for a tie. No points are awarded for a loss. Standings are based on wins, losses and ties. Advancement to the Crossover round is based solely on points for victories and ties. In the case of two (2) or more teams being tied in the standings, these tie-breaker rules will be applied in the following order:
1. Head to Head (If multiple teams are tied and they have not all played each other, the head to head tie-breaker cannot be applied, move to #2)
2. Most Wins
3. Highest Goal Average (Determined by dividing the Total Goals For (Six Maximum per game) by the sum of the Total Goals For plus the Total Goals against (TGF ÷ (TGF + TGA))
4. Fastest Goal Scored in the 1st Game of Tournament
5. Least Number of Penalty Minutes for all Round Robin Games
6. Coin Toss
In the event that three or more teams are tied, and one or more of the teams are eliminated as a result of any tie-breaker, the tie between the remaining teams shall be broken by following the procedure beginning with #1, and if necessary #2 through #7. Simply put, each time a team is eliminated the remaining teams will “take it from the top.”
It is the responsibility of the team manager and/or the coach to verify the tie-breaking results with the Tournament Officials.
CROSSOVER (SEMI’S) & FINALS Overtime Procedures
If a tie exists after regulation time, a five (5) minute three on three (3 V 3) sudden death overtime period will be played (same penalty rules apply as in regulation play). Teams will switch ends for the overtime period. Manpower during OT will be adjusted to reflect the situation of the game but at no time will a team have fewer than three (3) players on the ice. If a team enters the OT on a power play, manpower would be adjusted from 5 on 4 in regulation play, to 4 on 3. If a minor penalty is assessed during the OT, the teams will play 4 on 3. If a 2nd penalty is assessed to the same team, the teams will play 5 on 3. After a penalty expires, the manpower will be reset back to 3 on 3 or 4 on 3 respectively at the next stoppage of play.
If a tie still exists after the completion of the overtime period, the teams will compete in a three (3) man shootout. Home team is granted the right to pick the order of shooting. Teams must exhaust their entire roster of skaters before any shooter can be repeated. All players are eligible to participate in the shootout unless they are serving a ten (10) minute misconduct or have been ejected from the game for any reason.