Tournament Rules, Stratford Regional, Niagara Peninsula Region, 2021-2022, Canadian Regionals (International Silver Stick)

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International Silver Stick
2021 Stratford Regional Qualifier Rules

Playing rules and regulations are those of the Minor Hockey Alliance of Ontario.

The tournament committee reserves the right to make any or all decisions regarding;

(a) Interpretation of the rules (Committee Chair; James Antonio / Committee; Dave Graff and Chris Traynor)

(b) Objections or protests involving disputes or conduct of the tournament.

 

The schedule as drawn is final.   NO EXCEPTIONS.

In order to protect our schedule the following will be applied:

(a)Any team accepted as an entrant in the tournament that cancels from the tournament after their initial acceptance will forfeit their entry fee.

(b)Any team that cannot fulfill our tournament schedule - re playing at their scheduled time will automatically forfeit their game that is missed plus all rights to participate in any final. Final score 3-0

(c)Any team participating in concurrent tournaments will be reported to the Alliance governing body and dealt with as per their regulations.  (Policy for Tournament Play 5.1 to 5.1.4   Pg 161 in the Alliance Hockey Handbook).

(d)Registrations of teams is required one (1) hour prior to the scheduled start of each team’s first game at the arena where their first game is to be played. Approved player cards or official team rosters must be reviewed by our registration committee as well as written permission (travel permit) from your parent body, or in the case of Alliance teams, written permission of the president and/or the contact person of the local minor hockey association.

           

Teams must be ready to play 15 minutes prior to scheduled game time

Home team - DARK JERSEYS

Visitors – LIGHT JERSEYS

 

All games Minor Atom to Major Pee Wee – Period Duration = 10 - 10 - 15
All games Minor Bantam to Major Bantam - Period Duration = 10 - 15 - 15

The ice will be resurfaced prior to each game for Minor Atom to Major Bantam

All games Minor Midget to Major Midget – Period Duration = 10 - 15 - 15

For Minor Midget and Major Midget only the ice will be resurfaced every two periods during round robin play or as indicated on the game sheet

Due to the Covid 19 Pandemic there will be no hand shakes between teams
Coaches/team officials must wear a mask on the bench

Officiating
U10 - U12; 2 referee system
U13; 2 referee system RR / 3 referee system SF and Final
U14 - U15; 3 referee system
U16 - U18; 3 referee system RR and QF / 4 referee system SF and Final

For Round Robin only
A four (4) minute warm up will be permitted at the start of each game. 

The clock will be set to 14 minutes, starting with the closure of the resurfacing doors.

No players are to be on the ice surface prior to this time.

The horn will sound with 1 minute left in the warm-up period.

The clock will continue to run until the first stoppage of play.
There is no time out in round robin play

5 Goal differential in Third Period:
All games will be stop time, unless there is a five goal difference in the third period, at which time the clock will not be stopped for the balance of the game regardless of any change in the score.  Penalties that are assessed in run time will be the same as regular time. (ie. - 2 min will be 2 min in run time, 4 min penalty will be 4 min)
If an injury occurs in run time the clock will be stopped and will start again at the face off.

a)  Scoring Format:    2   points for the team that wins game

                     1   point for each team if game ends in a tie

                     0   points for a loss

Round Robin / Playoff Format (Also refer to your schedule).

Division with 4 Teams -Teams will play a 3 game round robin. The top team will advance to the final. 2nd place will play 3rd place in a SF game. The winner will advance to the final.

Divisions with 5 Teams - Teams will play a 4 game round robin. The top team will advance to the final. 2nd place will play 3rd place in a SF game. The winner will advance to the final.

Division with 7 Teams - Teams will play in two divisions. Division A will be 4 teams and play a 3 game round robin. The top 2 teams will advance to the SF.  Group B will be 3 teams and play a 2 game round robin. The top team will advance to the SF. 2nd vs 3rd will play with the winner advancing to the SF. The SF winners will play in the final.

Divisions with 8 Teams - Teams will play in two 4 team divisions. Each team will play 3 round robin games within their division. The top 2 teams from each will advance to the SF. The semi-final winners will play in the final.

Division with 10 Teams - Teams will play in one 10 team division. Each team will play 3 round robin games. 1st place and 2nd place will advance to the SF round. 3rd place will play 6th place and 4th place will play 5th place in two QF games. The winners will advance to the SF round with the lowest seeded QF winner playing the 1st place team. The SF winners will play in the final.

Division with 12 Teams - Teams will play in three 4 team divisions. Each team will play 3 round robin games within their division. The top two teams from each division will advance. 2nd place in A will play 2nd place in B in one QF game and 2nd place in C will play the 3rd ranked division winner in the other QF. The winners will advance to the SF with the winner of 2nd place A versus 2nd place B playing the top ranked division winner. The SF winners will play in the final.

TIE breaker in round robin:

The following procedure will be used to break ties at the end of the qualifying round.

Two teams tied (use a to g excluding c) More than two teams tied (use c to g)

(a) In the event two teams are tied, the winner of the game between those teams will take the higher position.

(b) If still tied, then the team with the most wins takes the higher position.

(c) If more than 2 teams are tied; i)  the team with the most wins versus the other teams in the tiebreak will be seeded higher provided the tied teams all played one another  ii) the team with the most overall wins will be seeded higher

(d) If still tied, then the team with the best goal for percentage will take the higher position. Goals for Percentage as calculated by dividing team’s total “Goals For” by the SUM of the team’s “Goals For and Goals Against”. TGF / (GF+GA) = %

(e) If still tied, the team with the fewest goals allowed will take the higher position.

(f) If still tied, the team that scored their first goal of the tournament the quickest 
(g) If still tied, the team that received the least minutes in penalties during the round robin would take the higher position

FOR ALL SEMIFINAL AND FINAL GAMES ALL TEAMS MUST BE READY TO GO ON THE ICE FIFTEEN (15) MINUTES PRIOR TO THE SCHEDULED GAME TIME.


SEMIFINAL AND FINAL GAMES

For all semifinal and final games will have a 3 minute warm up and no running clock.

For all semifinal and final games will start with new resurfaced ice

For all semifinal and final Minor Midget and Major Midget games will have a flood between the second and third periods

For all semifinal and final games 1 - 30 second time out will be permitted in regulation or overtime

For all semifinal and final games will be stop time, unless there is a five goal difference in the third period, at which time the clock will not be stopped for the balance of the game.  Penalties that are assessed in run time will be the same as regular time (ie. 2 min will be 2 min in run time, 4 min penalty will be 4 min in run time)

For all semifinal and final games - 5 shooters to be named before the game on the game sheet listed as S1, S2, S3, S4, S5 for the shootout if necessary

For all semifinal an final games home team to decide before the game on the game sheet if there are going to shoot first or last in the shootout if necessary

For all semifinal and final games, if the game is still tied after regulation there will be no flood after the end of regulation

For all semifinal and final games, if the game is still tied after regulation the teams do not change ends for overtime or for the shootout

For all semifinal and final game, any penalties incurred at the end of regulation will carry over into overtime and the shootout if necessary

For all semifinal and final games, in the event of a tie at the end of regulation, teams will play 1 - 10 minute stop time sudden victory overtime period consisting of 3 on 3 play plus goaltenders.  Players can change on the fly or at a stoppage in play. Goalie may be pulled at any time and a substitute player from the bench may be used.  If there is a penalty in the 3 on 3 overtime period the team with the power play will add a skater and will play 4 on 3, after the penalty has ended it will be 4 on 4 until the next whistle.  If there is a 2 person advantage on the power play the team with the power play will play 5 on 3, after the penalties have ended it will be 5 on 5 until the next whistle

For all semifinal and final games, if the game is still tied after the 10 minute 3 on 3 sudden victory overtime a shootout will occur.  Any penalties incurred at the end of regulation will carry into overtime and the shootout

For all semifinal and final games, if the game is still tied after overtime, a three player shoot out will decide the winner. The shooters must be identified on the game sheet (S1, S2, and S3), prior to the game.  The home team will decide on the game sheet before the game if they will shoot first or last in the shootout.  Shooters will alternate from both teams starting at the centre ice red line. Any player serving a penalty that has not expired by the end of the sudden victory overtime period is not eligible to participate in the shoot-out and must remain in the penalty box.  The coach must designate a shooter(s) to take their place(s) immediately at the end of overtime

For all semifinal and final games, if still tied after the three player shoot out, a sudden victory shootout will commence. Shooters 4 and 5 as listed on the game sheet will go first, after player 5 has shot any eligible player from the bench can shoot, one per team until a winner is determined. A winner is declared when one team scores and the other team does not.

No player or team official will be allowed to participate in the tournament without an approved certificate from the governing body of his/her association.

No team will be allowed to participate in the tournament without written approval, (Travel permit) from the governing body of its association.  (i.e.   GTHL, O.M.H.A., etc.).  

 

No player will be allowed to be added to your team roster after the initial registration, and prior to your first game.

Affiliated players will be eligible but must be numbered among the MAXIMUM nineteen (19) declared players on the “Official Roster” sign in sheet declared prior to your first game.

Teams must comply with their local association rules with regard to wearing of all required protection equipment.

SUSPENSIONS:

Any player accessed with a Major Fighting penalty will be suspended for the balance of the tournament.

 

Any participant incurring a suspension during the tournament, as specified in the appropriate rule book, will serve that suspension during the tournament PLUS incur any suspension as dictated by their local governing body. 

 

                        NOTE: We will be using the current O.H.F. Minimum Suspension List 2019/2020


DRESSING ROOMS:

Any damaged occurred by a team during the tournament the City of Stratford will invoice the teams respected associate for the cost of the damages occurred.
Dressing rooms must be vacated maximum 15 minutes after game end.
Masks must be worn at all times in the arenas


**Rules posted online are the official rules of the tournament and supercede any other copies.**