Tournament Rules, Aurora Finals, 2015-2016, Women (International Silver Stick)

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INTERNATIONAL SILVER STICK FINALS - AURORA

RULES 2016

  Revised November 18th, 2015

  1. OWHA and CHA rules will apply, except where listed below

 

2.         The Tournament Committee reserves the right to make decisions regarding the interpretation of these rules.  All such decisions are final.  No protests are allowed.

 

3.              Each team is guaranteed three (3) games; all games are stop time

-       Atom BB – 10,10,12 Periods

-       Atom A – 10, 10, 12 periods

-       Atom AA – 10, 10, 12 periods

-       Bantam BB – 10, 10, 12 periods

-       Bantam A games – 15, 15, 15 periods

-       Bantam AA games – 15, 15, 15 periods

 

Bantam A, AA games played back to back will have floods every 2 periods. This means some games will start without a flood, but flood between the 1st and 2nd period.

 

Note: Floods (addition or deletion) will be at the discretion of the Tournament Convenor and/or the Referee on the ice if the need arises. (e.g. overtime weather injury etc.)

 

4.              No overtime will be played except in the quarter finals, semi-finals and finals.

 

5.              Two (2) points for a win; One (1) point for a tie; Zero (0) points for a loss.  In the event of a default, the team which is not in default receives two (2) points and a 1-0 win, recorded in their favor. In the event of a game cancellation due to inclement weather, we will attempt to reschedule the game.  If unable to reschedule the game, a score of 0 – 0 will be recorded.

 

6.         Teams are to be ready to go on the ice up to thirty (30) minutes prior to the start of their scheduled game time.

 

7.         There will be a three (3) minute warm up time at the start of each game.

 

8.              In the third period of any game, if there is a five (5) goal differential, the clock will run.  If a penalty occurs during run time it will be posted as a 3 minute run time. Stop time will only resume if a three (3) goal differential is reached.  At the sole discretion of the Referee, the clock may be stopped due to an injury or intentional delay of the game by one of the teams.

 

·      In the event of a tie at the end of the round robin, the following format will be used to determine which teams will advance to the quarter finals, semi-finals or finals.

·      Number of wins

·      Record against other tied teams

·      Goals for minus goals against, subject to a maximum spread of 5 goals in any one game

·      Fewest goals against

·      Most goals for

·      Fewest penalty minutes in round robin play

·      First goal in game between tied teams

·      First goal in the tournament

·      Flip of a coin

 

9.         Quarter finals, Semi-Finals and Finals


                                 Atom BB(4 teams)

The teams finishing in 1st and 2nd after the round robin will play in the final.

Atom AA (10 teams)
The first place red team will play the wildcard team in semi's.
The first place white team will play the first place blue team in the semi's.
The wildcard team will be the team with the best record out of the remaining 7 teams.
The winner of the semi's will advance to the finals.

Atom A (4 teams)

The teams finishing in
1st and 2nd after the round robin will play in the final.

Bantam BB (10 teams)
The first place red team will play the wildcard team in semi's.
The first place white team will play the first place blue team in semi's.
The wildcard team will be the team with the best record out of the remaining 7 teams.
The winner of the semi's will advance to the finals.

Bantam A (8 teams)
The first place red team will play second place white team in semi's.
The first place white team will play the second place red team in semi's.
The winners of the semi's will advance to the finals.

Bantam AA (16 teams)

The first place Red team will play the second place White team in the ¼ finals.
The first place White team will play the second place Red team in the ¼ finals.
The first place Blue team will play the second place Green team in the ¼ finals.
The first place Green team will play the second place Blue team in the ¼ finals.

The winner of game 64 will play the winner of game 74 in semi's.
The winner of game 65 will play the winner of game 75 in semi's.
The winner of semi's will advance to finals.

In the event of a tie in the quarter finals, semi-finals or finals, one (1) five (5) minute, 4 on 4 sudden victory overtime period will be played.  If a penalty occurs during 4 on 4 play in overtime the penalized team will remain at 4 skaters and the unpenalized team will play with 5 skaters. Play will resume at 4 on 4 when all penalties have expired at the next stoppage in play. If still tied after the overtime, a shoot-out will take place where teams will shoot at the same time.  If tied after three (3) shots by each team, the shoot-out continues until one team scores, while the other team does not.  All players must have had a shot prior to a player taking a second shot.  Any player serving a penalty that has not expired at the game’s end is ineligible to participate in the entire shoot-out. Three (3) shooters, plus an alternate, on each team must be declared in order on the game sheet before the players go on the ice, or shooters will be as shown in order of the game sheet.

 

There will be one 30 second time out allowed to each team in each quarter final, semi-final, and final game.

 

10.            Teams will register at the rink of their first game.  A maximum nineteen (19) players (including

Team roster submitted with the application form. Official rosters and applicable additional documents (Pick Up, Change of Participant, Coaching Certificates, Travel Permits, Insurance, etc..) must be provided at sign in.

11.           Tournament is open only to OWHA sanctioned teams or teams registered with USA Hockey and all players must be registered with the OWHA or USA Hockey.

12.           USA teams note mouth guards are mandatory, and players may NOT have ripped pants. Ontario teams note neck guards are mandatory.

13.            Referee’s decision is final and not subject to appeal or grievance.

14.           Suspensions – OWHA rules will apply except that intent to injure and fighting penalties will result in the player being expelled from the game and the remainder of the tournament. A player that receives 3 penalties in any game will be dismissed for the rest of that game only. Double minors count as two penalties.

15.           Home team will wear their LIGHT coloured jerseys. In the event of a sweater colour conflict, the home team will change. Teams must notify the opposing team at sign in if there is a sweater colour conflict.