Rules and Regulations, 2016-17 Wellesley/St. Clement Regional (International Silver Stick)

PrintRules and Regulations

TOURNAMENT RULES:

Only C.H.A. and O.M.H.A. rules will apply. All decisions by referees and Tournament Committee are final.

SUSPENSIONS:

Suspensions will be governed by the O.M.H.A. Manual of Operations.

REGISTRATION:

Regional tournaments must accept teams from their area first to fill their tournaments. You must apply to the Regional tournament in your area if you wish to go to a Silver Stick Tournament. If you are not accepted into the Regional tournament in your area, you may apply to other Silver Stick Regionals providing proof that you applied to the Regional in your area. 

All teams must present an approved electronic roster and a travel permit from their association before participating in their first game.
 

DRESSING ROOM CONDUCT:

The Tournament Committee is requesting the assistance of team players and officials to help keep the dressing rooms tidy at the conclusion of each game. Please encourage your players to use the waste containers

1. Team officials are requested to do an inspection of their dressing rooms immediately after their players have left and report any damage or untidiness

2. As a courtesy to the incoming teams please keep showers short and exit the dressing rooms as quickly as possible.

 

GAMES

1) Each team is guaranteed 3 games.

2) In the Preliminary Round, teams are awarded points as follows:

2 points for a game win

1 point for a game tie

0 points for game loss

3) Atom, Peewee, Bantam, Midget: Only First and Second place teams from A&B division move onto the Semi-Finals. 

4) In the case of teams tied for advancing positions, the following steps will be followed:

i) Winner of game against each other advances

ii) Team with the most wins advances

iii) Team with Total Goals for in Preliminary Round advances

iv) Team with fewest goals against in Preliminary Round advances.

v) Team with fewest Penalty Minutes in Preliminary Games counted as per Rule 8.1 (e) of OMHA Manual of Operations advances

vi) Winner of Coin Toss advances.

(NOTE in the case of three or more teams tied in a division, the steps will apply to all teams till an advancing team is determined, then the remaining teams will begin again at i)

5) Games might run longer than scheduled, however games will not start early.

 

Atom & Pewee Playing times**:

  • Atom Preliminary games are 10 - 10 - 15. No timeouts, overtime or shoot out
  • Peewee Preliminary games are 10 - 10 - 15. No timeouts, overtime or shoot out
  • Semi-Final games are 10 - 10 - 15 (with a 3 on 3, 10 minute sudden victory overtime). If tied, a 5 man victory shoot out.
  • Final Games** are 10 - 10 - flood - 15 (with a 5 on 5, 10 minute sudden victory overtime). If tied, a 5 man victory shoot out.
  • Timeouts allowed in the Final Game only. 

** Game Sheets for ALL Final games are to indicate the sequence of the 5 players for shootout prior to the start of the game. In the event that a player listed for shootout is suspended or seriously injured during the game, the coach will indicate an alternate shooter in that players position. If no winner after first 5 shooters, the same 5 will repeat in a sudden victory shootout with each player respectively shooting.

 

Bantam & Midget Playing times**:

  • Preliminary games are 10 - 10 - 15. No timeouts, overtime or shoot out.
  • Semi-Final games are 10 - 10 - 15 (with a 3 on 3, 10 minute sudden victory overtime). If tied, a 5 man victory shoot out.
  • Final Games** are 10 - 15 - flood - 15 (with a 5 on 5, 10 minute sudden victory overtime). If tied, a 5 man victory shoot out.
  • Timeouts allowed in the Final Game only. 

** Game Sheets for ALL Final games are to indicate the sequence of the 5 players for shootout, prior to the start of the game. In the event that a player listed for shootout is suspended or seriously injured during the game, the coach will indicate an alternate shooter in that players position. If no winner after first 5 shooters, the same 5 will repeat in a sudden victory shootout with each player respectively shooting.

 

Mercy Rule

When any team is ahead by five or more goals in the third period the game will proceed under "straight time" unless the gap is reduced to three goals, at which point the clock will revert back to "stop time".  The only time the clock would be stopped during running time if an on-ice injury should occur.  All minor penalties assessed during running time are of 3 minute duration.

Printed from silverstick.org on Thursday, March 30, 2017 at 6:50 AM