Rules, 2016-17 Stratford Regional, Niagara Peninsula Region, 2016-2017, Canadian Regionals (International Silver Stick)

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2016 International Silver Stick
Stratford Regional Qualifier Rules


Playing rules and regulations are those of the Minor Hockey Alliance of Ontario.

 

The tournament committee reserves the right to make any or all decisions regarding;

(a) Interpretation of the rules.

(b) Objections or protests involving disputes or conduct of the tournament.

 

 The schedule as drawn is final.   NO EXCEPTIONS.

 In order to protect our schedule the following will be applied:

(a)Any team accepted as an entrant in the tournament that cancels from the tournament after their initial acceptance will forfeit their entry fee.

(b)Any team that cannot fulfill our tournament schedule - re playing at their scheduled time will automatically forfeit their game that is missed plus all rights to participate in any final.

(c)Any team participating in concurrent tournaments will be reported to the Alliance governing body and dealt with as per their regulations.  (Policy for Tournament Play 5.1 to 5.1.4   Pg 161 in the Alliance Hockey Handbook).

(d)Registrations of teams is required one (1) hour prior to the scheduled start of each team’s first game at the arena where their first game is to be played. Approved player cards or official team rosters must be reviewed by our registration committee as well as written permission (travel permit) from your parent body, or in the case of Alliance teams, written permission of the president and/or the contact person of the local minor hockey association.

           

You will be required to provide a responsible adult to be in your penalty box during your game.

Equipment - please ensure that your team’s equipment is monitored when in the arena. We cannot be responsible for the equipment.

 

Home team - dark colors

Visitors – light colors

 

All games Minor Atom to Major Pee Wee – Period Duration = 10 – 10 – 15

The ice will be resurfaced prior to each game. 

All games Minor Bantam to Midget – Period Duration = 10 – 15 - 15

 

For Round Robin only

All handshakes to be performed at end of game.

A four (4) minute warm up will be permitted at the start of each game. 

The clock will be set to 14 minutes, starting with the closure of the resurfacing doors.

No players are to be on the ice surface prior to this time.

The horn will sound with 30 seconds left in the warm-up period.

The clock will continue to run until the first stoppage of play.

For all Championship games, Semi’s and Finals a (3) minute warm up and no running clock.

 

A 30 SECOND TIME OUT WILL BE PERMITTED IN SEMIFINAL AND FINAL ROUNDS ONLY!

 

a)  Scoring Format:    2   points for the team that wins game

                     1   point for each team if game ends in a tie

                     0   points for a loss

 

 

Round Robin Format

Division with 10 Teams -
Two pools of 5 round robin play within same division, Winner of each pool moves on to Final.  Highest Ranking team of either division is home team, if tied the tie breaker for qualifying round will apply to determine Home Team advantage

Division with 9 Teams -  Each team will play 2 round robin games, Teams will be reseeded 1 to 9 using the The goal average formula below will be used to reseed the teams.  Dividing the total number of goals “for and against” into the total goals “for”, with the team having the higher percentage winning the higher position. Team with best goals for against will get play winner of a single elimination game between 8 v 9 seed. Reseeded teams 2 v 7, 3 v 6, 4 v 5 will play.  Winning teams will be reseeded again using goals for and against formula for Semi Finals.  Teams in finals Home team will be highest seeded of semi final Winners.     


Divisions with 8 Teams
– 2 pools of 4 teams (A&B pools) – plays each other within their pool – top 2 teams advance to semi- finals - 1st in pool “A” plays 2nd in pool “B” and 1st in pool “B” plays 2nd in pool “A”.

 

Divisions with 7 Teams – 2 pools one of 3 teams and 1 of 4 teams (A&B pools) – pool with 3 teams play each other within pool – 2nd and 3rd place will play a quarter final with winner moving on to semi-finals along with the 1st place finisher. Pool with 4 teams play each other with in their pool – top 2 teams advance to semi-finals -1st in pool “A” plays winner of quarter final game from pool “B” and 1st in pool “B” plays 2nd in pool “A”


Divisions with 6 Teams
- 2 pools of 3 teams (A&B pools) – teams play all Round Robin games against the other pool – At the end of the round robin, teams will be rated 1 thru 6.  1st will play 4th and 2nd will play 3rd in Semi-Finals, two winners play in final


Divisions with 5 Teams
– all 5 teams play each other within the pool - top 2 teams advance to the finals


Divisions with 4 Teams
– all 4 teams play RR, at the end of the round robin, teams will be rated 1 thru 4.  1st will play 4th and 2nd will play 3rd in Semi-Finals, two winners play in final

 

Highest position play in round robin is Home Team through out Semi and Finals.

 

TIE breaker in qualifying round:

The following procedure will be used to break ties at the end of the qualifying round.

Two teams tied (use a to f) More than two teams tied (use d to f)

(a)In the event two teams are tied, the winner of the game between those teams will take the higher position.

(b)If still tied, then the team with the most wins takes the higher position.

(c)If still tied, the team with the fewest goals allowed will take the higher position.

(d) If still tied, then the team with the best goal average will take the higher position. 

The goal average of a team is to be determined by dividing the total number of goals “for and against” into       the total goals “for”, with the team having the higher percentage winning the higher position.

(e)If still tied, the team that received the least minutes in penalties during the round robin would take the higher position.

(f)If still tied, a single toss of a coin will determine higher position.

 

Overtime, if necessary will apply in Championship play.

TIE BREAKING  FORMULA

5 minute stop time period.  First goal scored is the winner. (Sudden victory.)

5 - 1 minute stop time periods, on a declining number of skater’s basis. 

Teams do not change ends at the completion of regulation time.  (End of third period.)

All penalties in place at the end of regulation play will remain in place. This also applies at the end of the first five (5) minutes sudden victory overtime period.

In the event of a tie game - (after regulation game time)

THE GOALIE during the playing time can not be pulled at any time and can only go to the bench on a delayed penalty call or penalty for delay of game with be assessed

Five (or more) - one (1) minute stop time periods, until a goal is scored (sudden victory) or the buzzer sounds.

First minute teams will play four (4), plus goalie

Second minute will play three (3), plus goalie

Third minute will play two (2), plus goalie

Fourth minute will play one (1), plus goalie

Each minute thereafter, same as fourth minute format above.

This format is used to determine a winner, within a reasonable time frame

THERE WILL BE NO DELAYING ACTIONS BY EITHER TEAM.

 

Penalty times during the overtime periods shall remain normal (same as tournament)    example minor - 2 minutes, major - 5 minutes etc.

A player ejected in a game is not eligible for the overtime periods(s).

There will be no situation where a team has more then a two (2) man advantage.

A team after losing its last skater due to a penalty will replace the skater. The other team will add a skater, to reflect the proper odd man advantage.

In an odd man situation, the penalized player would return to the ice upon expiration of his penalty. The teams would go back to the proper number of skaters, after the first stoppage in play.

Players can change on the fly or at a stoppage in play.

 

No player or team official will be allowed to participate in the tournament without an approved certificate from the governing body of his/her association.

 

No team will be allowed to participate in the tournament without written approval

          (Travel permit) from the governing body of its association.  (i.e.   GTHL, O.M.H.A., etc.).  

 

 No player will be allowed to be added to your team roster after the initial registration, and          

            Prior to your first game.

 

Affiliated players will be eligible but must be numbered among the MAXIMUM nineteen (19) declared players on the “Official Roster” sign in sheet declared prior to your first game.

 

Teams must comply with their local association rules with regard to wearing of all required protection equipment.

 

SUSPENSIONS ---

 Any player accessed with a Major Fighting penalty will be suspended for the balance of the tournament.

 

Any participant incurring a suspension during the tournament, as specified in the appropriate rule book, will serve that suspension during the tournament PLUS incur any suspension as dictated by their local governing body. 

 

                        NOTE: We will be using the current O.H.F. Minimum Suspension List.